How To Use Quakespasm
Yes its an osjc remake and reskin of bloodshot’s ‘quake 1.5’ grenadelauncher model.its a great model and i wanted to use it in quakespasm as i feel it fits in with the slightly-enhanced ‘authentic’ models quite well.but then again I’ve always felt the original gl was quite simply an atrocious model. Even by the standard of the other models in the game at the time.
Its little more than a cereal box with a skin on it also, as you use the gl most of the time in sp campaigns you’re gonna be looking over it for a lot of the time so i figured this nice model bloodshot made would fit well. And I think I was right!I had to do some re-positioning and obviously remove all the hand and arm components but its quite good in the end and worth sharing here I feelenjoy!sorry its been a while since you’ve seen anything from me!.edit.latest version: (not to be confused with the others available on the attachments in posts in this thread this is the latest ‘official’ version from me. Also includes world model that matches the v model now).
QuakeSpasmQuakeSpasm is an modern Multi-Platform or engine deviating from, the engine was created by the collaboration four developers. Ozkan, Eric, Sander and Stevenauus. Quakespasm aims to be an improved sucessor to and FitzQuake and the focus is on keeping the classic gameplay and graphics.The project was born as an atempt by one of the developers at making an modern compatible Quake engine, while retaining the original's look.Main Features.
Dynamic Lights. Fullbright Lights.
Improved Limits. Improved Sound system. Improved Joystick support for Xbox 360 based controllers. (SDL2 Only). Main GLQuake features. Main FitzQuake features.
How To Install Quake 1.5
Numerous Bug-Fixes done to the vanilla engine, such as the. Optional FitzQuake legacy command-line option. Support for 64-bit systems. SDL and SDL2 Based executables.DownloadQuakeSpasm can be downloaded from the main pageQuakespasm supports both the version or the full version.MusicQuakeSpasm has support for external music. Below are the steps in order to get it working.Firstly create an folder named 'music' under the ID1 directory located inside where the.PAK files are storedSecondly copy the music files here QuakeSpasm supports.mp3 and.ogg files.If you have the mission packs music do the same but for the pack's directory 'Rogue' or 'Hipnotic'Quake's soundtrack can be downloaded It will come with the tracks named 'Track002' and so on. Remove one '0' from each track (except Track010 and Track011), or else the game will not be able to locate them.