Medival 2 Total War Cheats
Some cheats (almost all ) require the names of characters/settlements to perform actions on.for characters/settlemens with only one name the name can be written as normal:London, Henry, Bertha etc.for those with two names, the name must be put between quotes ('.' ):'Henry Plantagenet', 'Anna Laskaris','Al Aqaba', etc.for those with more names,the name must be put between '.Also there can only be one space between names, all the other spaces must be replaced with.example: 'Otto vonSomething','Henry deSomething',etc.characters that have epithets(e.g: Henry the Great) will use only the name:Henrynote: kings/princes must have their familiy name specified. It can be found if you go to family tree and hover your mouse over the king's daughter or wife portrait. Givetrait 'Character Name' TraitName xwhere:'Character Name' - the name of the character to add the trait to. Must respect the syntax above.Can also use 'this'.TraitName - name of the trait to addx - treshold. The treshold of the trait. Createunit 'Character/Settlement name' 'Unit Name' a b c d'Character/Settlement name' - where to create units'Unit Name' - name of the unit to createa - number of units to create.1 to 5b - experience given to created units.
0 to 9c - armor level given to created units. 0 to 3d - weapon level given to created units. 0 to 3examples:Code:createunit London 'Yeoman Archers' 5 9 2 1-creates 5 yeoman archer untis with 3 gold chevrons, silver armor and bronze weaponmadras - creates elephant gunners to selected army/cityrogan - creates elephant cannoneers to selected army/cityvindaloo - creates elephant rocketeers to selected army/citygeorge - creates mercenary ribault to selected army/cityhouston - creates mercenary rocket launcher to selected army/cityistanbul - creates mercenary monster bombard to selected army/ctiy. Medieval 2 Total War1. Go to C:Program FilesSEGAMedieval II Total Wardataworldmapscampaignimperialcampaign.2.
Open descrstrat.txt with notepad.3. Copy the unlockable factions to playable. Save the file and close it.Another simpler method is to go in the main M2TW directory default path:- C:Program FilesSEGAMedieval II Total War & open medieval2.preference.cfg file with notepad and scroll down to the bottom of the file and place this command in red:- misc unlockcampaign = trueMedieval 2 Total War KingdomsBritannia Campaign1.Go to C:Program FilesSEGAMedieval II Total Warmodsbritishislesdataworldmapscampaignimperialcampaign.2. Right click Descr-strat.txt and take it off read only or edits will not stay.3. Open Descrstrat.txt and copy the factions under unlockable and nonplayable to playable.
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Congrats you have unlocked all factions for the Britannia Campaign. Save the file and close itAmericas Campaign1. Go to C:Program FilesSEGAMedieval II Total Warmodsamericasdataworldmapscampaignimperialcampaign.2. Right click Descr-strat.txt and take it off read only or edits will not stay.3. Copy all factions under unplayable and unlockable to playable. Congrats you have unlocked all factions for the Americas Campaign.
Save the file and close it.Crusades Campaign1. Go to C:Program FilesSEGAMedieval II Total Warmodscrusadesdataworldmapscampaignimperialcampaign.2. Right click Descr-strat.txt and take it off read only or edits will not stay.3. Copy all factions under unplayable and unlockable to playable. Congrats you have unlocked all factions for the Crusades Campaign.
Save the file and close it.Teutonic Campaign1. Go to C:Program FilesSEGAMedieval II Total Warmodsteutonicdataworldmapscampaignimperialcampaign.2. Right click Descr-strat.txt and take it off read only or edits will not stay.3. Copy all factions under unplayable and unlockable to playable.
Congrats you have unlocked all factions for the Teutonic Campaign. Save the file and close it. This handy spellbook should offer you the ability to do whatever the hell you want in medieval total war 2 just by looking up the console command and working some magic.you've opened pandora;s box by coming here. With this console command reference guide you should be able to do pretty much anything.even some obscure things only you want to do. It's yours.Batman is not a pedoHaving said that if you're dedicated enough you can set events the same way you do for the pope faction to get them to call a crusade.events such as 'build a building.get 10000 gold'.
Select the priest unit to effect with the cursor and open console with key. Using: givetrait this: the words should be together in a string with each separate word starting with a uppercase ex.
Medieval 2 Total War Mods
PriestLevel #. Using: giveancillary this: the words should be lowercase and separated by a ex. Some traits only have a certain level so exceeding it will null, also if you use the high end of the scale it can change your units name or have some negative effects. Code:Effect:Purifier 1-3+ piety, +eligibility +purity +violenceTouchedByTheGods 1-3pietywitchhunter / deacon / librarian+1 pietymonk+1 piety -1 puritynun+1 piety -1 violencezealousdisciple+1 piety, +1 personal securitypaladin+1 security, +1 purity, +1 violenceStrongFaith 1-4 and/or PublicFaith 1-4+pietyNaturalPriestLevel 1-3+pietyPriestLevel 1-21 = bishop 2 = cardinal. Select unit with cursor/pointer, than open console with key. Syntax should be givetrait this or giveancillary this. Code:Effect:MerchantsGuildMember 1/ MerchantsGuildTrained 1+1 financetrickabacus+1 financecounterfeiter+1 financemerchantclerk+1 financeWorldlyMerchant 1-2+1-2 financeLegalDealer 1-2+1-2 finance (and more resistant to asset seizure)SecureMerchant 1-2+1-2 finance (and more resistant to asset seizure)NaturalMerchantSkill 1-3+1-3 financeMonopolist 1-3+1-3 finance (+3 gives a -1 personal security)GoodMerchant 1-4+1-4 finance.
Push to access the console. As described above, the 'givetrait' command works with several different traits to add to a specific character. In order for this to work, you must have the character selected and outside of a town. It works like:givetrait this TRAITNAME #Below is a list of TRAITNAMES and the maximum number you can put after to determine the level of the trait.
These are a list of the most beneficial traits, message me if you want me to post the more obscure ones. Press the tilde key and enter these codes to use them. All codes are case sensitive.
Make sure to capitalize family member names, settlement names, and anything else that needs capitalizing or else it will not work. Code:Effect:characterresetAllows a character to move again. Does not always workaddpopulation 'settlement name' 'amount'Allows you to give a city more population automatically.givetrait this 'trait' 'level number'Allows you to give any trait your faction can have to a specific general.processcq 'settlement name'Anything in the city's building queue will be built automatically.addmoney 'amount'Gives you the specific amount of gold.showcursorstatShows coordinates under mousecursor in format x,ytogglefowToggles on or off the fog of war.
You can see the whole world map when inputted.autowin 'attacker/defender'When at the battle scroll, input this code in, attacker if attacking, defender if defending and press auto retaliate button. Automatically wins.movecharacter z x,yz=name of settlement or unit without title (except Captain). X,y=coordscreateunit 'settlement or character' 'unit ID' 'amount (1-5)' 'experience (1-9)' 'armor (1-3)' 'weapon (1-3)'Creates Unit at any settlement/general you like. Open the cheat console by pressing the tilde key and type in any of the following codes.Capitalization is important.
For names with spaces in them use ' ' (underspaces are for desired name)For the most part, if you find some of these cheats aren't working do remember to try capitalizing, removing certain things like opt: and Code:Effect:addpopulation #Add population to desired city (note: for city's with two or more spaces use quotation marks ')testancillarylocalisationadds all ancillary to the character info displayaddmoney #Adds desired quantity of money to your faction. Same method of selecting the unit with cursor and opening console. These can be used on either unit but some are only useful on one or the other. Code:Effect:falsedocuments+ 1 agent skillAssassinsGuildTrained 1/ ThievesGuildTrained 1+ 1 agent skillAssassinsGuildMember 1/ ThievesGuildMember 1+ 1 agent skillaccomplice+ 1 agent skillmonkey+ 1 agent skillbeguilingbard+ 1 agent skill, + 1 personal securitypickpocket+ 1 agent skill, +1 line of sighthandgun+ 1 assasination, +2 law (improves public order)explosives+ 1 sabotagespyglass+ 2 line of sightNaturalSpySkill 1-3 / NaturalAssassinSkill 1-3+1-3 agent skill. As mentioned above, enter the console with the key.This is a list of the various ancillaries (retinue members) that can be added with the giveancillary command. While playing the game, press to display the console window. Type one of the following case-sensitive codes to activate the corresponding cheat function.