Fallout 4 Creation Kit Release
.ReleaseNovember 10, 2015Mode(s)Fallout 4 is a developed by and published. It is the fifth major installment in the and was released worldwide on November 10, 2015, for,. The game is set within an environment that encompasses the city of and the surrounding region known as 'The Commonwealth'. The main story takes place in the year 2287, ten years after the events of and 210 years after 'The Great War', which caused catastrophic nuclear devastation across the United States.The player assumes control of a character referred to as the 'Sole Survivor', who emerges from a long-term cryogenic stasis in Vault 111, an underground nuclear fallout shelter. After witnessing the murder of their spouse and kidnapping of their son, the Sole Survivor ventures out into the Commonwealth to search for their missing child. The player explores the game's dilapidated world, completes various quests, helps out factions, and acquires experience points to level up and increase the abilities of their character. New features to the series include the ability to develop and manage settlements and an extensive crafting system where materials scavenged from the environment can be used to craft drugs and explosives, upgrade weapons and armor, and construct, furnish and improve settlements.
Fallout 4 also marks the first game in the series to feature full voice acting for the protagonist.Fallout 4 received positive reviews from critics with many praising the world depth, player freedom, overall amount of content, crafting, and soundtrack, while criticism was mainly directed at the game's visuals and technical issues. The game was a commercial and critical success, generating US$750 million within the first 24 hours of its launch, and received numerous accolades from various gaming publications and award events, including the respective awards for Game of the Year and Best Game at the. Bethesda has released add-ons, including the expansions. Contents.GameplayFallout 4 is an set in an environment, gameplay is similar to that of and, the two previous primary iterations in the series. Returning features include a camera that can switch between a. Fallout 4 introduces features including a layered armor system, base-building, a dialogue system featuring 111,000 lines of dialogue, and a crafting system which implements every lootable object in the game. Enemies such as Mole Rats, Raiders, Super Mutants, Deathclaws, and Feral Ghouls return, along with the companion.The player has the ability to freely roam in the game's world and leave a conversation at any time.
If the player has discovered a certain location they may to it. They have the ability to customize weapons; the game includes over 50 base guns, which can be crafted with a variety of modifications, such as barrel types and laser focus, with over 700 modifications available. Power Armor has been redesigned to be more like a vehicle than an equipable suit of armor, requiring energy cores and being essentially dead weight without it and can be modified, allowing the player to add items such as a jetpack or selecting separate types of armor for each part of the suit.A new feature to the series is the ability to craft and deconstruct settlements and buildings. The player can select many in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered with working electricity, using a power line system. Merchants and can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water pumps.
The player can build various defenses around their settlements, such as turrets and traps, to defend against random attacks. When using V.A.T.S., real-time action is slowed down, and players can see the probability of hitting each body part of the enemies through a percentage ratio displayed here on the PlayStation 4 versionThe Pip-Boy, a personal computing device strapped to the player character's wrist, allows the player to access a menu with statistics, maps, data, and items the player has acquired.
The player can find game cartridges, which can be played on the Pip-Boy or a terminal. A new feature for the Pip-Boy interface is a downloadable application for iOS, Android, and Windows smartphones and tablets. This optional app allows players to access the Pip-Boy interface on a separate screen, and play the collected game cartridges when not playing the main game. Another returning gameplay feature is the Vault-Tec Assisted Targeting System (V.A.T.S.). While using V.A.T.S., real-time combat is slowed down (instead of stopped entirely as in previous entries), and action is played out from varying camera angles in a computer graphics version of '. Various actions cost points, limiting the actions of each combatant during a period of time, and the player can target specific body parts for attacks to inflict specific injuries; headshots can be used for quick kills or to blind, legs can be targeted to slow enemy movement, and opponents can be disarmed by shooting at their weapons.
Unlike previous games, in which the player had a random chance to inflict a critical hit, they are now performed manually through V.A.T.S.At the beginning of the game, players are given points to spend on a character progression system called. The system represents seven statistics, namely strength, perception, endurance, charisma, intelligence, agility, and luck. When the player earns enough to gain a new level, they unlock an ability. When the player allocates more points to a statistic, more abilities can be unlocked. These perks can also be upgraded to improve the protagonist's efficiency and to further unlock abilities. There are about 275 perks available for the player to unlock. There is no level cap and the game does not end once the main story is complete.The player may travel with only one companion at a time, although other characters also accompany the player in certain quests.
For the first time in the series, these companions can interact with the environment on the player character's behalf. For example, if the player character does not have required skills to hack a terminal or pick a lock, they can order the companion to do it for them. Any companion present besides Dogmeat will react to some of the player's actions in one of four ways (love, like, dislike, or hate), which either raises or lowers their 'affinity'. Raising a companion's affinity to 1,000 points will result in them 'idolizing' the player and granting a specific perk.
For example, Codsworth will provide bonus Energy Resistance. The companion will leave if affinity drops low enough, and some actions can even turn them hostile on sight. Plot SettingFallout 4 takes place in the year 2287, ten years after the events of and 210 years after the Great War, a war between the United States and China over natural resources that ended in a in 2077. The setting is a, covering a region that includes and other parts of known as 'The Commonwealth'. Unlike the previous titles, Fallout 4 's story begins on the day the bombs dropped: October 23, 2077.The game takes place in an alternate version of history that sees the 1940s and 1950s aesthetics such as diners and a drive-in theater. The design and technology advance in the directions imagined at the time. The resulting universe is thus a one, where the technology has evolved enough to produce, and create nearly-autonomous, but all within the confines of 1950s solutions such as the widespread use of atomic power and, as well as having the integrated circuitry of the digital age.
The architecture, advertisements and general living styles are also depicted to be largely unchanged since the 1950s, while including contemporary products, such as a robotic rocking horse for children in one advertisement, or posters for the underground Vaults that play a central role in the storyline of the game. Game director of both Fallout 4 and, in 2010The initial plans for Fallout 4 were formed in 2009, when director Todd Howard wanted to explore the world of Fallout before the bombs fell. Thus, a team began production on the game that year, including, lead artist of, after finishing that game's (DLC). Meanwhile, development on had Bethesda's full attention, and after that game released in 2011, the studio continued to regularly support it until 2013 with updates and DLC. After that content was finished, Fallout 4 entered full production from mid-2013 to mid-2015. DesignUnlike the previous two titles— Fallout 3 and —which used the, Fallout 4 uses the, which was used in. Modified for Fallout 4, the Creation Engine includes a revamped character editor system that allows freeform creation of faces without the use of sliders seen in previous games.
Instead, the player can click and drag each feature of the face to accurately customize their character, which can either be a man or woman as the previous Fallout titles have featured. Bethesda announced that the game would run at 1080p resolution and 30 on PlayStation 4 and Xbox One. Bethesda revealed that mobile devices would be integrated into the game as a form of, acting as a secondary display for the Pip-Boy.For the first time in the Fallout series, the player's character, the Sole Survivor, is fully voice acted, including all decision-based dialogue options. And Courtenay Taylor are the two player character voice actors. Todd Howard revealed that for the PC versions of the game would be usable on the Xbox One version and that the team hoped to bring them to the PlayStation 4 version eventually. When asked about the failed effort to add a paid mod system to, Howard stated there were no plans for a similar effort with Fallout 4.
The mods created by PC players through The Creation Kit, which contains the official modding tools, were released for Xbox One players and PlayStation 4 in May 2016 and June 2016 respectively. Fallout 4 mods were released to Xbox One in May 2016.
PlayStation 4 mods were shot down by Sony in September 2016, but Bethesda announced a month later that mod support would still happen. As of November 2016, mod support for the PlayStation 4 version is present with the introduction of the 1.8 update. Main article:Fallout 4 uses Bethesda's Creation Engine, which was created for The Elder Scrolls V: Skyrim. Just after Fallout 3 's release, the team devised numerous design objectives to meet for Skyrim—which were updated for Fallout 4 's hardware requirements. The updated Creation Engine allows for graphical improvements over Bethesda's previous efforts. For instance, the draw distance renders much farther than in previous Fallout games. Dynamic lighting allows shadows to be created by any structure or item in the game world.
Howard stated in the E3 Press Conference that the updated Creation Engine allows for next-generation and advanced volumetric lighting. The engine features a variety of visual effects not present in previous Bethesda games such as motion blur, temporal anti-aliasing, height fog, dynamic dismemberment, screen space reflections, filmic tone mapping, an updated material system—for wet textures—among numerous others. The engine allows the Bethesda team to add more dynamic lighting to every scene as well as 'paint surfaces with realistic materials'. Bethesda released an example on how the engine works: 'When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.'
Fallout 4 Creation Kit Controls
The updated Creation Engine allows for a more advanced character creation system, which uses sculpting—forgoing the series of sliders present in previous games. In detail, the new character creation system introduces a new, freeform, slider-free facial editor controlled via dynamic, real-time modeling interface.With regards to the aforementioned fluid animations, the updated engine also allows a much more open approach to conversations with NPCs—wherein the camera views can change depending on the player's preference from a first-person view to a cinematic third-person view—compared to Fallout 3 's rigid and instanced conversation system. The protagonist features dynamic dialogue, which is context sensitive and allows players to back out of a conversation.
In Howard's words, 'you are free to walk away anytime if you want, or you can even shoot him in the face.' Marketing and release. A custom promoting Fallout 4 atOn June 2, 2015, Bethesda published a countdown timer scheduled to expire on June 3, 2015, at 14:00. The game's website went live slightly ahead of schedule, revealing the game along with its box art and platforms. The site was taken down later but was put back up again at the scheduled time. The trailer was released when the countdown timer expired, and the game was confirmed to take place in Boston and its surrounding Massachusetts countryside, as suggested by earlier rumors. More details were given during Bethesda's press conference on June 14, 2015.
'Welcome Home' display of Mister Handy at 2015Fallout 4 became available for pre-order following the product announcement. In addition to the standard edition of the game, there is a collector's edition which includes a wearable replica of the Pip-Boy. This is able to house a smartphone device, which can run the functionality of the game. As a bonus for the Windows version of the game, an announcer pack featuring the voice of Mister Handy was released for the game, developed. Bethesda announced that Fallout 4 had on October 23, 2015. The game was released for Windows, PlayStation 4 and Xbox One on November 10, 2015.
UpdatesAfter Fallout 4 's release, Bethesda has released several patches to address some of the issues that were present at the game's launch along with presenting features that improve general gameplay. The first patch—coded as patch 1.2—fine-tuned the game by improving the frame rate. Patch 1.2 fixed a few bugs and errors present at the launch of the game but interfered with unofficial mod support. Patch 1.3 improved the game's graphics on all platforms, along with presenting the game with new features such as an added status menu for settlers in settlements.
With regard to the graphical updates introduced in this patch, the PC platform was given a new weapon debris effect and a new ambient occlusion setting. The patch fixed several bugs and glitches present in the game. Patch 1.4 was designed to ready the game for the upcoming Creation Kit and downloadable content.
Patch 1.4 brought a variety of additions to the settlement building mechanic of the game by adding a symbol to new content placed in by the modding community along with adding a variety of items, such as Raider and Super Mutant decors. The patch also brought general improvements to the game's stability. The 1.5 patch added a revamped survival mode along with support for the downloadable and included bug fixes.
Similar to the previous Bethesda games, Fallout 4 's fan community-created to address issues and bugs unaddressed by the official patches.During, a mode for the game was announced, to be released in 2017. Fallout 4 VR was released as a stand-alone game on December 4, 2017, for PC on the platform. Downloadable content. Main article:On February 16, 2016, Bethesda announced details, prices, and release dates for the first three add-ons for Fallout 4. The first add-on, which allows the player to build their custom robot companion by using robot parts while adding additional quests, was released to the European and North American markets on March 22, 2016.
This was followed by Wasteland Workshop on April 12, 2016, which introduces new build options for settlements and the ability for the player to put captured creatures or humans in a cage, and adds new decorations like neon lights and lettering. The third add-on, titled, is a story expansion set in the post-war city of, and was released on May 19, 2016. On June 12, 2016, at, Bethesda revealed three new add-on packages for the game; the first two, Contraptions Workshop, released on June 21, 2016, and Vault-Tec Workshop, released on July 26, 2016, are structured similarly to the Wasteland Workshop add-on, offering the player more build options and decorations; the Vault-Tec Workshop also adds a brief narrative. Fallout 4 's third add-on, which was released on August 30, 2016, adds an amusement park-based area for the player to explore, in which the player can either side with or put an end to various raider groups residing in the park. If the player decides to do the former, they can help one of the raider groups take control of various settlements in the Commonwealth from the base game.
Creation Club. This section contains for an encyclopedic entry.
Please by presenting facts as a summary with. Consider transferring direct quotations to. ( December 2017)ReceptionAggregate scoreAggregatorScorePC: 84/100PS4: 87/100XONE: 88/100Review scoresPublicationScore7.5/109/109/109/109/10(PC)(Consoles)9.5/1088/1009.5/10VideoGamer.com9/10Edit on wikidataFallout 4 received 'generally favorable' reviews on all three platforms according to.' S Peter Brown awarded it a score of 9 out of 10, saying ' Fallout 4 is an argument for substance over style, and an excellent addition to the revered open-world series.' Brown praised the 'thought-provoking' narrative, 'intuitive' creation tools, the large amount of content, the overall combat, and the overall freedom the player is given. 's Andrew Reiner scored the game a 9 out of 10 and said: 'Bethesda has created another game you can lose your life in. New experiences just keep coming, and you always have another perk to unlock.'
Reiner praised the 'vastly improved' combat, the 'denser' world, and the 'brilliant' score, but had mixed feelings about the visuals. Dan Stapleton of scored the game a 9.5 out of 10 and wrote: 'The world, exploration, crafting, atmosphere, and story of Fallout 4 are all key parts of this hugely successful sandbox role-playing game. Great new reasons to obsessively gather and hoard relics of happier times, strong companions, and sympathetic villains driving tough decisions make it an adventure I'll definitely replay and revisit. Even the technical shakiness that crops up here and there can't even begin to slow down its momentum.' Phil Savage of mentioned that Fallout 4 is 'a loving production. It's filled with care and attention to detail' and that it was 'a pleasure to pick through the world'. He concluded his review stating 'many of Fallout 4 's problems, like every Bethesda RPG before it, are a consequence of what makes them unforgettable'.
Awarded it a score of 9.5 out of 10, saying ' Fallout 4 brings great gameplay to match its world and ambiance'. Destructoid gave the game a 7.5 out of 10, writing 'a lot of the franchise's signature problems have carried over directly into Fallout 4'. SalesFallout 4 sold 1.2 million copies on in its first 24 hours of release. The game also sold more digital than physical copies on day one of launch. With almost 470,000 concurrent Steam players on launch day, Fallout 4 broke 's record for having the most concurrent online players in a Steam game not developed. Bethesda shipped 12 million units to retailers within the first 24 hours.In early 2017, Pete Hines announced that Fallout 4 had sold more copies over the same time period than Skyrim, though he did not provide an official number. AwardsFallout 4 received numerous awards and nominations from gaming publications such as, and many more.
The game received a game of the year award from the 19th ceremony of the Academy of Interactive Arts & Sciences—also known as D.I.C.E.—among numerous nominations for the award from, IGN and more. It was also placed on various lists of the best games of 2015 in which GameSpot put it at sixth, GamesRadar at fourth, among others top lists. The game also received awards and nominations for Role-playing game of the year with it winning the award from Game Critics and D.I.C.E. With nominations from various other gaming publications. Hilliard, Kyle (September 5, 2015). Retrieved October 19, 2015. Chalk, Andy (June 17, 2015).
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Minimum requirements:OS: Windows 7/8/10 (64-bit OS required)Processor: Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalentMemory: 8 GB RAMStorage: 30 GB available spaceGraphics: NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalentRecommended requirements:OS: Windows 7/8/10 (64-bit OS required)Processor: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalentMemory: 8 GB RAMGraphics: NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalentStorage: 30 GB available spaceConsole:28-35 GB free HDD space Availability. Contents Setting and storyThe player is the of, who emerges 210 years to the day and time after the. Prior to this, there is a brief period of gameplay during the pre-War era showing the player living with their spouse and child.The game takes place in Boston,. Famous local landmarks like the, the, as well as the with its unique Golden Dome are included in the game world. Other notable locations that make an appearance in the game are Scollay Square, renamed, and Fenway Park, which is renamed.
The events of Fallout 4 occur in; a decade after and six years after the events of.The setting also includes mountains, coastal regions, the outskirts of the city and the downtown Boston area. A large and still inhospitable nuclear blast site called the is to the southwest. The starting area in the northwest contains low level enemies and is relatively safe, but the enemies get progressively tougher towards the southeast area of the map.The game features just over 111,000 lines of dialogue, more than all of the dialogue in and combined. GameplayThe gameplay is largely similar to that of and, with the ability to switch from first to third-person view. Additional features include a split-piece armor system (reminiscent of the armor system in ), base-building, a dynamic dialogue system, an in-depth crafting system that makes use of every lootable object in the game as a source of raw material and more. Enemies such as mole rats, mirelurks, raiders, super mutants, deathclaws, and ghouls return to the series.The player character, the, accesses the in-game menus through a to manage statistics, maps, data, and items. Players can also find game cartridges with retro themed which can be played on the Pip-Boy.
Another returning gameplay feature is the (V.A.T.S.), which can play a critical part in combat. While using V.A.T.S, real-time combat is slowed down, and action is played out from varying camera angles in a computer graphics version of 'bullet time.' Attacking in V.A.T.S. Costs, limiting the number of actions available at a time, and the player can target specific body areas for attacks to inflict specific injuries; headshots can be used for quick kills or blinding, legs can be targeted to slow enemies' movements, and opponents can be disarmed by shooting at their weapons.A new equipment system allows a wide variety of upgrades and customization for weapons and armor.
Unlike the previous two Fallout games, weapons and armor do not deteriorate with use and no longer require constant maintenance.A new feature to the series is the ability to build settlements. Within the boundaries of a settlement, players can scrap objects and structures for resources and use them to build their own structures, including housing, vegetable gardens, defenses, stores, and crafting stations. Each settlement can also connect to others by Brahmin caravan, which then share resources.
Towns can be powered with electricity, using a dynamic power line system, as well as equipped with water pumps and crops/gardens to keep a steady income of food and drink. Merchants and non-player characters can inhabit player towns and help keep the settlements running as a community. Players can build various defenses around their settlements, such as turrets, guard towers, and traps, to defend the settlements from raids and attacks.Skills have been removed, replaced with a 7x10 perk chart. At each level-up, the player can acquire a new perk, each with prerequisites based on SPECIAL attributes and level, and most have multiple tiers. A consequence of the new advancement system is that there is no hard level cap, allowing players to experience a little more freedom when it comes to exploring and combat. The player may continue playing even after they have finished all of the main quests, a feature returning from, which allows players to experience the aftermath of their decisions. There are plenty of side quests to pursue, many of which can also be experienced after the main story ends.DevelopmentInitially, in 2004, Bethesda Softworks licensed from the rights to create and publish three Fallout games (, and Fallout 4).
Later, in 2007, Bethesda purchased the entire franchise, and Interplay licensed back from Bethesda the rights to a. The is now over, with Bethesda Softworks and its in-house development studio retaining the rights to all of the Fallout franchise, including an MMO.In 2009, Bethesda's said, 'The whole reason we went out and acquired the license and that we now own Fallout is that we clearly intended to make more than one.' He also added, 'This is not something we're going to do once and then go away and never do it again. When that will be or how long that will be God only knows, but we acquired it specifically because we wanted to own it and develop it and work on it like we do with The Elder Scrolls.' Development began right after Fallout 3 's release, in 2008. The game had minor development due to Skyrim being developed at the same time.
After Skyrim was released in 2011, Fallout 4 became the primary project for Bethesda.Release daterevealed in an August 2010 interview with Eurogamer that Bethesda was working on two projects; one had been in development for two years (beginning after Fallout 3 was released), and the other was still in pre-production. It is now known that the title farther along in development was The Elder Scrolls V: Skyrim, while Fallout 4 was title in pre-production.On January 9, 2013, the voice actor behind was given permission by Bethesda to hint towards his appearance soon. On his Twitter account, he stated, 'To all my #Fallout3 and #ThreeDog fans: There may be more of the Dog coming! Fingers crossed!' However, in July of the same year, Dellums tweeted that the game he is working on is not being produced by Bethesda Softworks, therefore, it was not the anticipated new Fallout title.Bethesda Game Studios announced on on April 15, 2013, that they had completed all new content for Skyrim and were moving the studio's attention to an as of yet unknown title that had previously been in pre-production since 2010. Although Bethesda Softworks did announce The Evil Within during the same week, it was developed by another studio and had no direct impact on the project Bethesda Game Studios was working on.Todd Howard was interviewed on Rock, Paper, Shotgun on February 18, 2014, and said that a new game announcement would be very far away. 'We don’t have a timeframe for our next game announcement,' he said, 'but I think it’s gonna be a while.'
He was described as 'forever positive' and enthused that 'PC is resurgent.' 'Skyrim did better than we've ever done on PC by a large, large number. And that's where the mods are. That feeds the game for a long time. And it's exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we've wanted to do in the past. There are kind of random ideas we're working on right now, and it's like, 'Wow, I think there's potential here to do some really cool stuff,' he said.A countdown timer was set on Bethesda's Fallout website on June 2, 2015, expiring the next day at 10:00 AM EDT.
On June 3, seconds before 10:00 AM EDT, the was released on YouTube. The Fallout website also debuted in full Fallout 4 style, including a working teaser phone number, previously used during the Fallout 3 release.Bethesda's first ever E3 showcase took place on June 14, 2015, at 7 PM PST. The E3 showcase was streamed on YouTube and Twitch. Bethesda revealed gameplay footage including combat, a refined VATS system, a new crafting system, concept art and a release date, which was confirmed to be November 10, 2015. A major new feature shown during the press conference was the ability to craft and deconstruct.Fallout 4 was successfully released on November 10, 2015, having been shipped 12 million copies to meet day one demand.