Steam Workshop Download Not Working
Just thought I would share some advice for an annoying bug with Skyrim and the Steam Workshop not working as intended, as I think it's a common problem but I can not for the life of me find people talking about it. I had subscribed to a good 40+ mods in the workshop but whenever I would start the game the mods would never install. I went online and everything I could find said that when you started the launcher you would see it telling you in the bottom right corner that it was installing and that you would get a message saying when it was done. Well that never happened. Turns out that even though I never got the message of it telling me that it was installing the mods it was still downloading them, I just had no way of knowing.So if your mods are not installing, just launch the game and let it sit at the launcher for a few minutes; even if it looks like it's not doing anything. To make sure things are being installed, just click on the 'Data Files' button and you should see them starting to propagate as they download.
Steam Workshop Downloader Not Working
Until they fix it the only way to make sure they are all installed is to go to your subscription list and make sure the number of subs you have match up with the number of installed mods listed in 'Data Files'.I'm sure not everyone has this problem, but I'm even more sure I can't be the only one who has had this annoying 'glitch'. Thought I would try to save a few people some time hunting around for answers.
Everything I found just said that it should work a certain way, but never gave suggestions on how to resolve it should it not. Hope this saves some folks some time. For everyone experiencing the lack of text indication on Data Files progress, I found a fix that worked for me.
Changing a setting in windows fixed the visual area/verbose text informing me of what data files were being downloaded/updated/double-checked and what-not each time i launched Skyrim via steam.For Windows 7 - 64bit OS. Go to Control Panel - Appearance and Personalization - Display - then set to 'Smaller - 100%' text size, and click apply. You will have to log out of windows and log back in for it to take effect, but Skyrim launcher should now show the text indicating that it is working on your steam subscribed mods.I figured this out after realizing i had recently toyed with that setting playing with my desktop and then spending hours trying to figure out what mod i might have installed toying with Skyrim, only to find someone mention on another forum the idea that Skyrim and windows 7 64 had some issue with text size. I put 2 and 2 together and figured it was me and not some mod.I really hope this helps a lot of people who might have been experiencing the same thing.
I had one folder set for Steam addons and another set for local stuff that isn't available on the workshop.Now the Steam addons folder is empty, if I go to the launcher MOD options it still saysSteam Workshop mods location: G:ARMA 3 Addons - SteamAnd yet when I browse to that folder there's nothing there. So like autigergrad I'm now going to have to go through every folder, decipher what it is then rename it and then I can set about updating my server.Someone dropped the ball here.
I assume this was part of the fix to avoid 2 copies of every mod being on the drive, but I'd take that over nonsensical mod folders any day.I hope this can be fixed soon. If not I'm just going to give up on workshop for ARMA and stick to manually downloading/updating mods like the old days. It's more work, but at least I end up with useful named folders where I want them. Not duplicating mods is patently a better default behaviour and is entirely transparent for anyone who exclusively uses the provided launcher. People who run servers or eschew the official launcher should.know stuff. that's just how it goes with modded games on PC - including in this case how to create file system links which will yield the best of all worlds (single copy, updated automatically, visible in the A3 folder). I recommend Link Shell Extension;One thing the launcher could do to make it easier to match workshop folders to mods is include a View Workshop Folder in Explorer widget in the panel for each subscribed mod.
Ideally, rather than opening the mod folder itself, this would open the parent folder with the desired sub-directory highlighted using explorer's /select parameter;explorer /e, /select, C:GamesSteamsteamappsworkshopcontent96867. Not duplicating mods is patently a better default behaviour and is entirely transparent for anyone who exclusively uses the provided launcher. People who run servers or eschew the official launcher should.know stuff. that's just how it goes with modded games on PC - including in this case how to create file system links which will yield the best of all worlds (single copy, updated automatically, visible in the A3 folder). I recommend Link Shell Extension;One thing the launcher could do to make it easier to match workshop folders to mods is include a View Workshop Folder in Explorer widget in the panel for each subscribed mod. Ideally, rather than opening the mod folder itself, this would open the parent folder with the desired sub-directory highlighted using explorer's /select parameter;explorer /e, /select, C:GamesSteamsteamappsworkshopcontent96867I agree with this. Adding the View Workshop Folder in Explorer option to Launcher would be the simplest way to make mod handling by Launcher more user friendly.
In general, after some initial confusion, I think the current Launcher setup for mod handling is fine and intuitive, and is certainly vastly preferable to mod duplication. For situations where users must have mods in their normal A3 folder locations, or in custom mod folders, avoiding the Workshop and downloading normally from ArmaHolic, etc. Is recommended. Personally, I only use the Workshop for small mods like CBA, missions, and campaigns (Resist), and download the big stuff like CUP and RHS manually.
I am speachless about this, too. My named folders in the Arma3 folders have been deleted?!?!?I use the bloated Launcher because it seems to be the only way to update my Steam subscribed mods, but for the real Arma 3 launching I use a 3rd party launcher (Arma3Sync) which looks for @ folders in the Arma3 folder. That is now impossible, since I need to translate into CBA and so on.Did you just kill off 3rd party launchers?!Wow. It's like you posted without reading anything already written in the thread. So there seems to be a new easier way to see mods with the current Dev Branch version.
The game creates a!Workshop folder in the game root directory which contains shortcuts to all the mods. See below, this works fine with all 3rd party launchers I've tested it with.This thread is relatively old, but I hope it's still okay to ask a follow-up question. Can this (the Dev Branch version and the!Workshop folder) be used in order to have a dedicated server use and update mods? (This would be a second PC I have at home, not a rented server.) Or are dedicated servers and Steam Workshop mortal enemies that will never cooperate in nature? (For context: I installed Arma 3 on the second PC yesterday and briefly launched TADST, but it didn't find any of the Workshop mods or missions.).